TGamepad Class
Definition
DEPRECATED component, use TDGEGamepad
Delphi
type TGamepad = class(TDGEGamepad)
- Inheritance
Constructors
| Create(TComponent) | (Inherited from TDGEGamepad) |
Properties
| Axes[TJoystickAxes] | (Inherited from TDGEGamepad) |
| Buttons[TJoystickButtons] | (Inherited from TDGEGamepad) |
| DPad | (Inherited from TDGEGamepad) |
| Enabled | (Inherited from TDGEGamepad) |
| ID | (Inherited from TDGEGamepad) |
| IsSupported | (Inherited from TDGEGamepad) |
| OnAxesChange | (Inherited from TDGEGamepad) |
| OnButtonDown | (Inherited from TDGEGamepad) |
| OnButtonUp | (Inherited from TDGEGamepad) |
| OnDirectionPadChange | (Inherited from TDGEGamepad) |
| OnLost | (Inherited from TDGEGamepad) |
| SynchronizedEvents |
Execute events in main thread or in the thread used by the gamepad manager (Inherited from TDGEGamepad) |
| Tag |
Tag property "in case of" not used in this class (Inherited from TDGEGamepad) |
| TagBool |
TagBool property "in case of" not used in this class (Inherited from TDGEGamepad) |
| TagFloat |
TagFloat property "in case of" not used in this class (Inherited from TDGEGamepad) |
| TagObject |
TagObject property "in case of" not used in this class (Inherited from TDGEGamepad) |
| TagString |
TagString property "in case of" not used in this class (Inherited from TDGEGamepad) |
| hasDPad | (Inherited from TDGEGamepad) |
| isConnected | (Inherited from TDGEGamepad) |
Methods
| DoAxeChanged(Integer) | (Inherited from TDGEGamepad) |
| DoButtonChanged(Integer) | (Inherited from TDGEGamepad) |
| DoDirectionPadChanged | (Inherited from TDGEGamepad) |
| DoLost | (Inherited from TDGEGamepad) |
| getGamepadData | (Inherited from TDGEGamepad) |